SDL Cutscene Manager

Overview

Researched and explored an approache for building a cutscene system, leading to the development of a data-driven solution based on XML timelines. This code research project focused on creating a flexible and designer-friendly way to sequence gameplay, UI, and audio events, resulting in a modular system that supports scalable cinematic creation.

  1. Start Date

    2022/05/4
  2. End Date

    2023/04/27

Used Technologies

    C++ SDL PugiXML

Gallery